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Some fled the war by fleeing the regions. Others hid behind walls and fortifications. Those who fled to Santalune, however, took to the skies. Hidden homes and villages litter Santalune, taking inspiration from designs that once made Fortree famous. Whenever heavy industry rolls around to harvest, they find the forest's bugs seem awfully coordinated in their attempts to fend it off.
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Located just a bit north of Lumiose City, seizing control of the Power Plant was one of the first objectives planned for the Boure rebellion. In a single, brutal rush they seized it securing themselves a mix between a steel fortress and a constant power source. The power plant is under siege on a near-monthly basis, but it still has yet to crack under pressure.
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The Parfum Palace was built by Kalos' king as a symbol of victory after a long war. Today it is a husk of its former self, empty and showing signs of decay after two years without maintenance. Occasionally processions of strange, shadowy figures pass in and out of the castle's doors, which were thought to be long sealed. Those who listen in on their meetings say they celebrate, for the foresee the return of a proper King of Kalos.
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Glittering Cave is like a maze, and that's what the last, desperate League base in operation fully intends on exploiting. The increasing de-profitability of fossils has left the cave mostly abandoned, leaving a few Zemina scientists free reign to do as they please. They retreat into a web of man-made tunnels whenever the rebellion performs its increasingly rare inspections, hoarding their fossils and stolen equipment.
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It's so easy to get lost in the beauty of Reflection Cave that one might forget they're deep in Boure territory. The natural crystal mirrors that made the cave famous have in some places been chipped away, replaced with one-way mirrors that allow for near-perfect surveillance. Would-be soldiers from Shalour are often left in the cave overnight, with no food or heat but what they can find for themselves. While brutal, it has created a terrifyingly resourceful and disciplined army.
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The Sea Spirit's Den isn't a very significant location, too far from the war to be of much use to anyone. However, it has taken on a strong symbolic value in the hearts and minds of many civilians, who see it as a place to escape from the war and forget all their troubles. The cave seems oddly smooth and unnatural, leading some conspiracy theorists to believe it isn't a cave at all so much as a giant nest.
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The Pokeball Factory is an absolutely essential part of every trainer's life. Without it, they'd be completely incapable of taming Pokemon. There seems to be an unspoken truce hanging about the factory, as if both sides would rather leave their enemies untouched rather than risk losing their Pokeball access. Despite this, one can't help but wonder when either side will get desperate enough to target the factory.
POKEHAUL [ mission ] by steven stone Nov 12, 2014 18:14:40 GMT
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Frost Cavern may be famous for its many illusions, but the occasional rebel sneaking around definitely isn't one. While generally abandoned, the occasional Boure rebel has tiptoed through Zemina territory to try and set up a base beneath the snows of the Frost Cavern. When enough have assembled, a two-pronged assault on Dendemille Town is bound to be imminent.
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Terminus Cave was abandoned years go during times of plenty, in fear of a giant monster theorized to live beneath. Now in times of struggle, Zemina has thrown superstition out of the window and reclaimed the mine as a massive store of power. Of course, one has to wonder if the untapped potential from years of stored coal is worth the increasingly vicious earthquakes, each punctuated by what sounds like a furious roar.
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The war has chased many wild Pokemon away from their homes. Some simply flee to abandoned buildings or more peaceful towns. The Pokemon around Couriway and Snowbelle, however, seemed to have formed their own settlement. Attempts to observe the simple community must be quick and harmless: those who seem suspicious are often found at the outskirts of Snowbelle, unconscious and with no memory of what happened, but unharmed.
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Fortunately for Kalos' Elites, the League building's many extravagant chambers also double as panic rooms. They sink below the earth in times of peril, leaving only the main building to serve as a flashy decoy. Of course, to even reach the League, one has to get through the many booby trapped caves and forests once known as Victory Road.
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